Environment Mockup

I created this project inspired by the simple layout and modeling of Team Fortress 2. I have added my own artistic interpretation of the textures.

Tepui Unreal 3 Mod

I'm working on Tepui, which is a concept based off of the popular Defense of the Ancients (DOTA) game. It utilizes many of the same gameplay elements that DOTA uses and puts the player in the first person perspective. This is a mod that is currently being developed and should be in alpha phase in the next couple of months.

Sloppy Ice (2009 SXSW Screen Burn Game Design Winner)

Sloppy Ice was a project for an Applied Game Design course. I worked on a team to develop a unique IP and create a complete design document. It was later entered in the 2009 SXSW Screen Burn competition in Austin, Texas, where it won the Casual Game Design category.

Doorway Model

I created this doorway as a modular piece that could later be implemented into a larger structure. The texture blends old and current styles, placing the object in a fantasy world where architecture hasn't completely developed.

The Detainer

I developed this gun for an Unreal 3 mod. It was designed to blast apart rock as a mining tool, but the player uses it to shoot their way through crowds of enemies.

The Relegator

The Relegator is a concept weapon I developed for an Unreal 3 mod. Originally used as a non-lethal weapon, the player soon finds out that it has a devastating effect on his enemies that have contracted a disease riddling their bodies with metal.