Created for Applied Game Design 2008 under the supervision of Brenda

Brathwaite. Our team of five created a game aesthethic, combat systems,

Wiimote control scheme, menu UI and concept art.

     For this project I worked mainly on player abilities, level encounters and design. To cite specific references that I contributed the most to, click on

     the zip link above to download the design document. I worked on the player character's (PC) combat abilities on pages 20, 21, 23-26. These abilities

     include Split, Quake and Spoof. I also worked on the different states the PC can assume during gameplay, more specifically the gas state on page 25. The

     level encounters and design I worked on are on pages 32-34. Concerning specifically A-corny Forest, Bounty Bog and the Sand Castle zones. Because of

     the team effort during this project, I worked on them in conjunction with my group to develop them.